IcomethNCP 2018 focus on the specific issues in mental
health, neuroscience and cyber psychology. The topics for this conference
are expected to be discussed by researchers in various disciplines. In
Mental health, we will discuss how human beings keep themselves mentally
healthy interacting with technologies in daily life. How to get the benefit of technology. In
neuroscience, will related to the effects of technology on brain and
behavior. The human interaction and its effects with brain has become the
popular issue in neuropsychology and other fields. In the field of
cyber psychology, the topics will be addressed about the current issues of
social phenomena about human-technology interaction in many settings.
We look forward to bring IcomethNCP as one of prestigious
worldwide gathering for researchers, scientists, practitioners, to meet and
discussing many comtemporaries and critical issues in certain field. It
is our honor to welcome all of presenters and participants to be a part of this
academic collaborative event. IcomethNCP aims to let people have broader
perspective in understanding the phenomena and know how to cope with the
related problems happened in our surroundings.
The Scope of ICOMETH-NCP 2018 include the following major issues
and other topics related to Mental Health, Neuroscience,
and Cyberpsychology. Theme
and Subtheme are encourage but not limited to:
1.
Mental Health
·
Psychological disorder and human behavior in digital era
·
Technology in educational,
workplace, family and social settings
·
Technology and modern family
member behavior
·
Special need issues and technology
·
Mind and body health
·
Technology in counseling and
psychotherapy (e-psychoteraphy)
·
School Well-Being
2.
Neuroscience
·
Brain and behavior
·
Technology and heatlhy of brainwork
·
Advance technology and human memory
·
Internet contents and human brain
·
Cognitive and affective impact in pornography
3.
Cyberpsychology
·
Online interaction & human computer interaction
·
Social media and internet dependency
·
Self in cyber space
·
Cyberbullying
·
E-Learning
·
Addiction to technology
·
E-Health
·
Virtual reality, gaming, and wearable technology impacts towards
human behavior
·
Cybercrime and cybersecurity